Game Programming All In One

Author: Jonathan S. Harbour
Editor: Course Technology Ptr
ISBN:
File Size: 49,65 MB
Format: PDF
Read: 7603
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Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows© and Linux© screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you'll be able to write standard Windows and DirectX© programs without the cost of an expensive compiler.

Game Character Animation All In One

Author: Les Pardew
Editor: Course Technology Ptr
ISBN:
File Size: 40,16 MB
Format: PDF, ePub, Docs
Read: 2728
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Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

Game Character Design Complete

Author: David Franson
Editor: Course Technology
ISBN:
File Size: 55,47 MB
Format: PDF, ePub
Read: 1001
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A guide to creating game characters covers such topics as modeling, texturing, mesh optimization, mapping, and animation.

Beginning Java 5 Game Programming

Author: Jonathan S. Harbour
Editor: Course Technology
ISBN:
File Size: 19,79 MB
Format: PDF
Read: 813
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Provides instructions for creating computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation.

Beginning Game Art In 3ds Max 8

Author: Les Pardew
Editor: Course Technology Ptr
ISBN: 9781592009084
File Size: 71,92 MB
Format: PDF
Read: 7287
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Offers step-by-step instructions to build objects, environments, and characters.

Learning Autodesk 3ds Max 2008 Foundation

Author: Autodesk,
Editor: Taylor & Francis
ISBN: 113614045X
File Size: 75,54 MB
Format: PDF, Kindle
Read: 9549
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Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication. Bonus features included on DVD: . Link to a 30-day trial of Autodesk® 3ds Max® software . Bonus short films and new software feature demos . Autodesk 3ds Max hotkeys reference guide . Free models from Turbo Squid worth $160 . Autodesk® 3ds Max® 2008

3ds Max 8 Essentials

Author: Autodesk
Editor: CRC Press
ISBN: 1136142932
File Size: 49,66 MB
Format: PDF, Docs
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Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

3ds Max 8 Essentials

Author: Autodesk, Inc
Editor: Focal Press
ISBN: 9780240807904
File Size: 15,25 MB
Format: PDF, ePub, Mobi
Read: 6088
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"This book is organized into tutorials dedicated to mastering the techniques of animation, modeling, materials, lighting and rendering. Flexibility is built in, so that you can complete the chapters in the order that works best for you. It culminates in a full-length project that brings together the skills you've developed. Eash section covers basic theory, and includes hands-on exercises demonstrating the concept. By the end of the book, you will be ready to work confidently in a production environment. The CD contains 3ds Max support models, materials, textures, and animations for completing the chapter exercises." - back cover.

3ds Max 2010 Bible

Author: Kelly L. Murdock
Editor: John Wiley & Sons
ISBN: 0470543442
File Size: 59,46 MB
Format: PDF, ePub, Mobi
Read: 3273
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The bestselling 3ds Max book ever, now updated for the latest version 3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master. As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock. Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introduction To The Game Industry

Author: Michael E. Moore
Editor: Prentice Hall
ISBN:
File Size: 15,53 MB
Format: PDF
Read: 8467
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For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.

Computer Arts

Author:
Editor:
ISBN:
File Size: 73,49 MB
Format: PDF
Read: 6046
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Kelly L Murdock S Autodesk 3ds Max 2015 Complete Reference Guide

Author: Kelly L. Murdock
Editor: SDC Publications
ISBN: 158503911X
File Size: 22,64 MB
Format: PDF, ePub, Docs
Read: 3138
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Kelly L. Murdock's Autodesk 3ds Max 2015 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

3ds Max 2011 Bible

Author: Kelly L. Murdock
Editor: John Wiley & Sons
ISBN: 0470908378
File Size: 74,33 MB
Format: PDF, ePub, Docs
Read: 6753
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Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Game Development Essentials

Author: Michael E. Moore
Editor: Delmar Pub
ISBN:
File Size: 30,47 MB
Format: PDF, Docs
Read: 1146
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Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent. Not only does it discuss what skills game companies need, it also gives extensive advice and insights on writing a solid r?sum?, building a portfolio that will attract game companies, and preparing for telephone and personal interviews.

3ds Max 2012 Bible

Author: Kelly L. Murdock
Editor: John Wiley & Sons
ISBN: 1118123298
File Size: 57,24 MB
Format: PDF
Read: 4062
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Updated version of the bestselling 3ds Max book on the market 3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application. Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras. Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorials Highlights the work of some of today's most cutting-edge 3D artists in a 16-page color insert Includes a companion DVD with all examples from the book, including unique models and texture that you can customize DVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorials If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.

Game Face

Author:
Editor:
ISBN:
File Size: 34,65 MB
Format: PDF, ePub
Read: 2848
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Beginning 3d Game Development With Unity 4

Author: Sue Blackman
Editor: Apress
ISBN: 1430249005
File Size: 35,17 MB
Format: PDF
Read: 3852
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Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

3ds Max 9 Bible

Author: Kelly L. Murdock
Editor: John Wiley & Sons
ISBN: 0470100893
File Size: 61,29 MB
Format: PDF, Docs
Read: 1830
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A guide to the latest version of 3ds max explains how to use the software to create a variety of animation, film effects, and games.

3ds Max 2008 Bible

Author: Kelly L. Murdock
Editor: John Wiley & Sons
ISBN: 0470187603
File Size: 48,13 MB
Format: PDF, ePub, Mobi
Read: 9036
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A guide to the latest version of 3ds max explains how to use the software to create a variety of animation, film effects, and games.

Game Design

Author: Marc Saltzman
Editor:
ISBN: 9781575952574
File Size: 26,20 MB
Format: PDF, ePub, Mobi
Read: 813
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Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.